package event {
	import flash.events.Event;
	
	/**
	 * ...
	 * @author flyingSnow
	 */
	public final class GameEvent extends Event {
		static public const BEST_PATH:String="bestPath";
	
		private var _args:Object;
		
		public function GameEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false) {
			super(type, bubbles, cancelable);
			
		}
		
		public function get args():Object {
			return _args;
		}
		
		public function set args(value:Object):void {
			_args = value;
		}
	}

}